

Modula™ -Series Multi-User Edge Gaming Station
AR/VR goes Real-Time at the Edge Multi-user, venue-scale experiences driven by a 16-Core Spatial Processing Engine.
Modula™ -Series is a integrated VR/AR Engine for AR/VR edge computers; the firmware/runtime presents one unified pool so teams deploy without touching low-level settings.


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SFF Chassis
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Quiet Cooling < 35 dBA
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Container-Ready
One Box,
Up-to 16 Players
Ready-to-Play
< 18 ms Pro-Gaming Latency


Why Modula™ -Series for LBE & Enterprise XR?
The Ultimate Venue-Scale Gaming Console
Core System Advantages
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Unburdened Wireless Freedom: Shifts heavy computation from the headset to the local edge, removing WAN jitter and eliminating the need for bulky backpack PCs.
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Integrated Multi-Sensor Fusion: A single edge node ingests and processes multi-camera feeds, Depth/LiDAR, and IMU data to provide unified tracking for all players in the room.
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Pro-Gaming Performance Consistency: Purpose-built for steady throughput in real-time 3D reconstruction and reprojection, ensuring a nausea-free experience even during high-intensity action.
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Secure On-Prem Resiliency: All session data and biometrics stay onsite for total privacy; the system remains fully operational even if external internet connectivity drops.
Strategic Demand Markets
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Venues
retail mirrors, showrooms, museums & exhibits; Online/Location-Based Gaming lounges and esports arenas; industrial guided-assembly cells; education/medical simulation labs.
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Industrial
guided assembly, remote expert, safety training cells.
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Healthcare & education
3D anatomy visualization, simulation labs.
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Representative workloads:
hand/pose/eye tracking, VIO/SLAM, depth fusion/meshing, real-time reconstruction, upscaling, reprojection/compositing, depth fusion/meshing, tracking/SLAM, spatial audio, denoise/super-resolution, spatial audio; plus low-latency player tracking & scene compositing for online/arcade gaming, and multi-stream encode/stream to HMDs/displays.

Modula™ -Series Applications Example

Application Example 1
Museum Mystery: Venue-Scale AR Group Treasure Hunt
This is a multi-user interactive game specifically designed for large indoor venues such as museums, art galleries, or exhibition centers.
Immersive Exploration:
Participants wear lightweight AR glasses and walk freely within massive venues spanning thousands of square meters.
Interactive Cooperation:
Players use hand gestures to unlock virtual mechanisms and collaborate with teammates to collect treasure fragments.
Venue-Scale SLAM:
Utilizes the built-in Spatial Compute Engines** to process VIO/SLAM workloads, ensuring virtual treasure chests remain accurately pinned to their physical locations without "drifting," even after long-distance walking.

Application Example 2
Velocity Duel: Edge-Powered AR Competitive Arena
In an open industrial warehouse or indoor sports court, players engage in 2v2 virtual dodgeball or sci-fi shooting duels.
High Frame-Rate Rendering (120 Hz):
Supports a stable 120 Hz pipeline with a tight p99 latency of only 8.2 ms, which is critical for fast-paced competitive games to provide fluid visual feedback.
Sensor Fusion & Tracking:
he chip directly ingests and processes up to 12 camera/depth feeds (via MIPI-CSI) to achieve precise hand, pose, and eye tracking, allowing players to physically catch or swat virtual objects.
Edge Computing Resilience:
All processing is performed locally on the **Reference Edge Box** onsite, removing WAN jitter and ensuring the session remains functional even if the external internet connection is interrupted, maintaining total fairness in competition.
Reference System & Integration

Technical Needs and Solutions
Next-Gen Gaming Infrastructure >> Why Modula™ -Series is the Superior Console
Pro-Grade Motion Consistency
Intelligent Resource Allocator + on-chip SRAM tiling; bounded queueing; predictable kernel times under load.
Esports-Ready High Frame Rates
Fixed-latency operator library (tracking/SLAM/reprojection; priority streams and budgeted DMA)
360° Multi-Player Spatial Tracking
Parallel DMA engines, pre/post pipelines, zero-copy buffer views; fused ops for resize/denoise/pack
Whisper-Quiet Silent Operation
High perf/Watt PE arrays, fine-grain power/clock gating, smooth power profile (avoids fan ramp spikes)
Multi-Player Gaming (One Box, 4 Users)
Multi-queue execution with per-session quotas; throughput isolation for concurrent users
Precise Physical Interaction Engine
Optimized kernels for VIO/SLAM, depth fusion/meshing; classical 3D & vision (FP16/FP32 as applicable)
Lag-Free Wireless Streaming
Overlapped compute–DMA–encode scheduling; large coalesced transfers; PCIe Gen4x8 bandwidth headroom
On-prem privacy & offline resiliency
All processing local; vendor-controlled secure boot/update; no user-exposed general crypto API
Rapid Deployment SDK & Management
Linux SDK, Graph import, sample graphs, timeline profiler; containerized deployment & remote update
Architecture
Modula-X01
AR/VR Edge 3D Graphics Accelerator

Performance & Determinism
Stable interactive pipelines for AR/VR edge — frame-time consistency over peak TOPS

Deployment Templates (Multi-Instance)
Stable interactive pipelines for AR/VR edge — frame-time consistency over peak TOPS


Modula™ -Series
Modula™-R01
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Interfaces: PCIe Gen3 x2, MIPI‑CSI multi‑cam
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Profiles: Quiet 55–65 W (steady), Boost ≤80 W (short)
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Users per box: up to 4 (Quad Balanced template)
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Status: Validation vehicle; pilot deployments
Modula™-X01
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Interfaces: PCIe Gen4 x8, MIPI‑CSI multi‑cam, encode/stream
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Profiles: Quiet ~80 W (steady), Boost ≤110 W (short)
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Latency: < 18 ms motion‑to‑photon (target)
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Frame budgets: 90/120 Hz p95 & p99 under target
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Users per box: up to 16 (Quad Balanced template)
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Status: Release : 2026 Q4
Modula™ -Series
Key Features
The Modula™-Series is a purpose-built integrated engine for AR/VR edge computing. By shifting heavy computation from the headset to a local edge node, it eliminates WAN jitter and the need for bulky backpack PCs.
Purpose-built for venue-scale AR/VR: stable < 18 ms interaction, on-prem privacy.
Modula™-R01
[The Versatile Validation Engine]
Designed for pilot deployments and high-precision validation.
Adaptive Power Profiles
Features a quiet 55–65 W steady state for noise-sensitive environments, with a Boost mode up to 80 W for demanding workloads.
PCIe Gen3 x2, MIPI-CSI
Multi-User Foundation
Supports up to 4 concurrent players via the "Quad Balanced" template, making it ideal for small-team enterprise simulations.
Broad Interface Compatibility
Equipped with PCIe Gen3 x2 and MIPI-CSI multi-cam support for flexible sensor integration.
Validated Performance
Serves as the primary validation vehicle for the Modula™ ecosystem, ensuring frame-time consistency even under scaled loads.
Modula™-X01
[The Flagship XR Powerhouse]
The ultimate venue-scale console for high-density, pro-gaming experiences.
Massive Player Density
Industry-leading support for up to 16 players from a single edge box, significantly reducing hardware footprint.
PCIe Gen3 x2, MIPI-CSI
Esports-Grade Latency
Targets a < 18 ms motion-to-photon latency budget, essential for nausea-free, high-intensity action.
High-Bandwidth Interconnect
Utilizes PCIe Gen4 x8 for rapid data exchange between the host and the spatial processing engine.
Pro-Gaming Frame Rates
Engineered to maintain stable 90/120 Hz output with tight p95 and p99 consistency under heavy concurrent loads.
Key Features
Purpose-built for venue-scale AR/VR: stable < 18 ms interaction, 1–16 users per box, on-prem privacy.
Unified Compute Pool (16-Tile) (FW/SDK abstracts everything)
Zero-Jitter Frame Pipeline
Spatial compute engines for sensor fusion, VIO, 3D geometry & compositing
Image/Video pipeline: denoise, HDR, color, warp, low-variance encode/decode
Predictable Low-Latency Memory (ECC optional) for predictable latency
lMulti-camera readiness (MIPI-CSI; optional USB/Ethernet ingress)
PCIe Gen4 x8 host (CXL-capable features under vendor firmware; not user-programmable)
Quiet edge-box thermals with stable power profile
Unified SDK: pipeline import, operator packs, session templates (Solo/Dual/Quad)
Enterprise-Grade Security & Privacy (no user crypto acceleration)
Modula™-R01

Target Applications

Engineering / Industrial (CAE/Simulation)
• Finite Element Method (FEM) → stress/strain analysis, structural engineering
• Computational Fluid Dynamics (CFD) → airflow, aerodynamics, thermal simulations
• Electromagnetic Simulation → antenna design, EMC/EMI testing
• Computer-Aided Design (CAD) optimizations → parametric modeling, mesh refinement
• Digital Twin training → real-time system replicas of factories, machines, or cities

Medical / Healthcare
• 3D Medical Imaging Reconstruction → CT/MRI → volumetric training models
• Disease Classification / Detection → training models on medical images (X-ray, pathology slides)
• Protein Structure / Drug Modeling → molecular dynamics, docking simulations
• Biomechanics Simulation → bone, joint, and tissue stress models

Scientific Computing
• Physics Simulations → quantum chemistry, plasma, particle interactions
• Materials Science → nanomaterial property modeling, semiconductor device modeling
• Climate & Environmental Modeling → weather, pollution dispersion, geological surveys

3D Graphics / Computer Vision
• 3D Object Recognition → training models on point clouds, CAD datasets
• Point Cloud Transformers (LIDAR/SLAM) → robotics, autonomous driving
• Neural Radiance Fields (NeRF) → training for 3D scene reconstruction
• Generative 3D Models (Diffusion → Mesh) → asset generation for AR/VR/XR
• 3D Morphology Analysis → design optimization, topological learning

